The Beggar
Iportant Attributes: Charisma,Dexterity
Racial Restrictions: Therans, Ulk-Men
Artisan Skills: Disguise, Bone Carving
1st Circle
Talents
Beg (D)
Melee Weapons
Karma Ritual
Disguise Coins (D)
Hear Rumors
Endure Cold
2nd Circle
Talents
Durability (5/4)
Silent Walk
Detect Money (D)
3rd Circle
Talents
Picking Pockets
Create Begging Bowl (D)
4th Circle
Karma: The beggar may spend a Karma Point on action using Charisma
only.
Talents
Bear Alcohol
Detect Trap
5th Circle
Social Defense +1
Talents
Resist Taunt (D)
Dead Fall
6th Circle
Initiative +1
Karma: The beggar may spend a Karma Point on action using Dexterity
only.
Talents
Disarm mechanical Trap
Throwing Weapons
7th Circle
Spell Defense +1
Talents
Anticipate Blow (D)
Engaging Banter
8th Circle
Physical Defense +1
Talents
Lasting Impression
Lip Reading (D)
NEW Talents:
Beg
Step: Rank + Charisma
Srain: no Karma: no
Action: yes Skill use: yes
This is the step of the beggar if he begs in the streets. He must at
least spend one hour begging in one place.
The test is made against the social defense of the bypassers.
As an average 6 should be taken.
So the Beggar spends an hour begging, and makes a Beg test against
the average Social Def.
Depending of the success level the Beggar rolls the effect dice, of
how much copper he got;
On a poor success the step is reduced by one, average: none; and so
on
Hear Rumors
Step: Rank +Charisma
This enables the beggar to get information from other beggars without
paying. He makes a charisma test against the SC of the other beggar. An
average success brings one information.
Conceal coins: the same as conceal wepons
Detect money: the same as detect weapon
Create begging bowl: At the cost of two Strain per use, the
Beggar may create a
Begging Bowl, which lasts RANK hours and add RANK steps to his Begging
Talent
Bear Alcohol: Add the rank to toughness on tests agianst getting
drunk.