The Beggar
Iportant Attributes: Charisma,Dexterity
Racial Restrictions: Therans, Ulk-Men
Artisan Skills: Disguise, Bone Carving
 1st Circle
 
Talents
Beg (D)
Melee Weapons
Karma Ritual
Disguise Coins (D)
Hear Rumors
Endure Cold
 
2nd Circle
 
Talents
Durability (5/4)
Silent Walk
Detect Money (D)
 
3rd Circle
 
Talents
Picking Pockets
Create Begging Bowl (D)
 
4th Circle
 
Karma: The beggar may spend a Karma Point on action using Charisma only.
Talents
Bear Alcohol
Detect Trap
 
5th Circle
 
Social Defense +1
Talents
Resist Taunt (D)
Dead Fall
 
6th Circle
 
Initiative +1
Karma: The beggar may spend a Karma Point on action using Dexterity only.
Talents
Disarm mechanical Trap
Throwing Weapons
 
7th Circle
 
Spell Defense +1
Talents
Anticipate Blow (D)
Engaging Banter
 
8th Circle
 
Physical Defense +1
Talents
Lasting Impression
Lip Reading (D)
 
NEW Talents:
Beg
Step: Rank + Charisma
Srain: no Karma: no
Action: yes Skill use: yes
This is the step of the beggar if he begs in the streets. He must at least spend one hour begging in one place.
  The test is made against the social defense of the bypassers. As an average 6 should be taken.
So the Beggar spends an hour begging, and makes a Beg test against the average Social Def.
Depending of the success level the Beggar rolls the effect dice, of how much copper he got;
On a poor success the step is reduced by one, average: none; and so on
 
Hear Rumors
Step: Rank +Charisma
This enables the beggar to get information from other beggars without paying. He makes a charisma test against the SC of the other beggar. An average success brings one information.
 
Conceal coins: the same as conceal wepons
 
Detect money: the same as detect weapon
 
Create begging bowl: At the cost of two Strain per use, the Beggar may create a
Begging Bowl, which lasts RANK hours and add RANK steps to his Begging
Talent
 
Bear Alcohol: Add the rank to toughness on tests agianst getting drunk.