War Dancer
The Wardancers are most often Elves, but sometimes other Races
train this Discipline. The War Damcer Disciplne is a variation of the Warrior
Discipline.
Important Attributes: Dexterity and Strenhght
Racial Restrictions: Obidimen,Trolls,Dwarfs
Karma Ritual: To begin his/her Ritual the War Dancer draws a circle
with 12 feet in diameter around a stick which he stabs in the earth. Then
he/she draws her weapon and cries like a bird of prey, jumping up and down
within the circle. The Ritual takes ½ hour to get fullfilled.
Artisan Skills: Body Painting, Wood Carving
First Circle
Talents
Avoid Blow
Karma Ritual
Melee Weapons(D)
Throwing Weapons
Wood Skin
Wound Balance
Secons Circle
Talents
Air Dance
Anticipate Blow(D)
Durability (7/6)
Third Circle
Talents
Missile Weapons
Storm of Blades
Fourth Circle
Talents
Thread Weaving (Blade Wevaving)(D)
Mystic Aim
Fifth Circle
Initiative: Increase the Wardancer´s Initiative by 1
Talents
Lizard Leap(D)
Borrw Sense
Sixth Circle
Spell Defense: Increase the Wardancer´s Spell Defense by
1
Talents
Whirling Death(D)
Gliding Stride
Seventh Circle
Karma: The Wardancer may use a Karma point using Dexterity only.
Talents
Unarmed Combat
Down Strike
Eight Circle
Woven Mist: With suffering 1 point of Strain the Wardancer may
make a mysterious attack. When attacked mist surrounds the opponent. The
opponent gets harried for
the duration of Woven Mist. Woven Mist lasts for the
attacker´s rank in melee weapons rounds. The Woven Mist may be used
also with a missile or a throwing attack, not with an unarmed.
Talents
Eagle Eye
Stopping Aim
Ninth Circle
Physical Defense: Increase the Wardancers Physical
Defense by 1
Talents
Life Check(D)
Cat´s Paw
Called Shot
Tenth Circle
War Dance: For 3 points of Strain the Wardancer may move
over the heads of his/her enemies to escape a pinning or when
he/she is fighting more than one foe. To do so the Wardancer makes
a Lizard Leap test aginst the highest Initiativestep of the enemies. He/she
gains 3 steps tothe Melee Weapons Talent. The Physical Defense is increased
by 3 in the following round, because he/she is behind the foe and the enemy
is too surprised by this action.
Talents
Lion Heart
Lion Spirit
Eleventh Circle
Recovery Test: The Wardancer gains an additional Recovery
test per day.
Spell Defense: Increase the Wardancer´s Spell Defense by
1
Talents
Sprint
Speak Language
Twelfth Circle
The Shadow´s Coil: The Wardancer makes graceful moves, strides
and jumps. The Wardancer automaticly avoids a number of blows in his Melee
Weapons talent by a quarter.
Each avoid costs the Wardancer 2 points of Strain. Unfortunatly
the Wardancer cannot attack in this turn, because he/she is too occupied
with avoiding the attacks of the enemy. This a very useful ability in holding
up enemy.
Talents
Vitality
Earth Skin
Thirteenth Circle
Physical Defense: Increase the Wardancer`s Physical Defense by
1.
Spell Defense: Increase the Wardancer´s Spell Defense by
1
Talents
Defense
Stone Skin
Fourteenth Circle
Karma: Increase the Wardancer´s total Karma points by 25.
Karma: The Wardancer may use Karma points using all attributes.
Enhance Blade: By paying 2 points of blood magic the Wardancer
gains the Enhance Blade ability. For a point of Strain the Wardancer may
enhance the lenght of the weapon up to his rank in melee weapons in yards.
The encumn of the weapons does not change, but the damage lowers
by -1 per 2 yards.
Talents
Aura Armor
Spot Armor Flaw
Fifteenth Circle
Physical Defense: Increase the Wardancer´s Physical Defense
by 2.
Spell Defense: Increase the Wardancer´s Spell Defense by
2.
Recovery Test: The Wardancer gains 2 Recovery tests per day
Initiative: Increase the Wardancer´s Initiative by 2.
Talents
Multi-Strike
Ethereal Weapon
TALENTS OF THE WARDANCER
Storm of Blades
Step Number: Rank+Perception
Action: no
Skill use: no
Rquires Karma: yes
Strain: 2/blade
Discipline Talent Use: none
This is very very unique talent and belongs only the Wardancer
Discipline.
The Wardancers are very aware of teaching it to Humans of other
Disciplines.
Storm of Blades is a very useful talent in attacking more than
one opponent.
The Wardancer can create magical twinblaes to his blade. When the
Wardancer strikes an opponent, he/she may make a Storm of Blades test against
the spell defense of the foe. If it succeeds an flash of lightning in form
o fa blade may be created by the Wardancer. Then the Wardancer makes an
other storm of blades test against the spell defense of the nearest foe.
If this test succeeds too, the flash strikes this opponent and makes
damage equal to the Wardancer´s damage step-1.
This may be done equal to the character´s rank in storm of
blades. Each opponent may be target of this lightning once per combat.
If the character uses this talent he/she has to pay the costs until he/she
fails a test or runs out of Karma or gets unconscious.
The Wardancer pays a Karma point and 2 Strain for each blade.
Whirling Death
Step Number: Rank+Dexterity
Action: yes
Skill use: no
Requires Karma: yes
Strain: 1
Discipline Talent Use: Wardancer
A whirling death is an attack which is made instead a normal melee
weapon attack. The weapon has to be sword. When attacking the character
swings his/her sword. While whirling the sword enters the astral plane.
The victim takes normal damage but only mystic protects against the damage.When
attacking the user must roar like a lion and must have enough place to
swing his
blade, so the attacker must have a space with 7 feet in diameter.
The karma point that must be spent is not added to the hitting,
but the character may add the additional karma die.